No health potions either, health is regained in combat by spending/stealing spirit points. The unique character building and inventory system separate Jade Empire from the usual 'Stock up on potions and bigger weapons/armour' RPG format. There are only three stats in the game: Body, mind and spirit, Body being health, spirit being mana and mind being used for weapons and slow motion. However, great attention to detail has been shown to the interface to give it its own unique style in keeping with the eastern theme. The style of the 3D environments, the conversation menus and the light/dark system will all be pleasingly familiar to fans of the star wars RPGs. On first impressions similarities between Bioware's Star Wars: Knights of the old republic are obvious. You play a young student in a small town martial arts school, one day your master takes you aside and tells you that you have a hidden past and that (wait for it) a great destiny is meant for you. Now the empire prospers yet the land is suffering, plagued with demons and restless dead. 20 years ago the Empire was dying from a terrible drought, thousands died until one day the Emperor declared that by his power the drought was over, and it was. The Jade Empire is a land of lush forests and mountains based loosely on ancient china in the same way a Dungeons and Dragons style RPG would be based on a fantasy medieval Europe.